Game news Halo Infinite: Before the big winter update, Microsoft expresses its regrets and promises regular content
Available for almost a year, Halo Infinite went through all the states before landing on our consoles and PC. As the game prepares to welcome a big winter update, Microsoft makes its mea culpa and promises content that meets expectations. The goal is simple: to recreate enthusiasm around the Master Chief and bring people to the servers to enjoy a revised and corrected online experience!
E3 2018. During its conference dedicated to the event, Microsoft reveals the announcement trailer of Halo Infinite. This one, superb, is deliberately enigmatic and augurs a return with fanfare of the famous Master Chief. Music, environment, warthog, everything is there! At the time, the presentation of this video takes place in the presence of the public and the assembly is completely under the spell (we want as proof the cries which suddenly break the silence of the room) of this revelation made in Microsoft. A year later, in June 2019, the Microsoft Theater finds the Master Chief during a new video which, again, causes a sensation. The game is then announced for the end of year celebrations 2020.
On July 23, 2020, Microsoft unveils 8 minutes of the single-player campaign. As the world has just been hit by a pandemic, the footage does not sit well with the fan community. The latter are disappointed and let it be known, leading to further changes in development. The title will finally be postponed to land only on December 8, 2021 for the result that we know, some judging it up to scratch, others not at all. However, it is undeniable that the extra year has been life-saving.
Microsoft Expresses Regret About Halo Infinite
During an interview with the Friends Per Second podcast, Matt Booty, head of Microsoft’s Xbox game studios, wanted to put things into perspective. While highlighting the incredible effort of the design team, he admits that Microsoft should have done more.
In December (Editor’s note: when the game was released), I think we peaked at around 20 million players. The team can’t be praised enough for creating and bringing this game to market during a difficult time, right? Last year, in the midst of a pandemic, everyone was still trying to figure out how to adapt to remote working and hybrid working. Trying to make a game, in such conditions, with a hundred people trying to finish it, is the worst thing I think. So, kudos to them for making it happen!
He pursues :
As we can see these days, with a title like Halo Infinite, releasing the game is just the first step. There needs to be a schedule to maintain content, a regular, ongoing engagement plan, and we failed to do that. We took a step back and made some changes to the team organization and management. We really need to refocus around this regular addition of content and ensure regular updates from players.
Matt Booty thus makes the comparison with a runner who stumbles several times before crossing the finish line in the lead. Unquestionably, Halo Infinite hasn’t received enough support since its arrival on Xbox Game Pass and in stores. Microsoft is aware of this by explaining that it is their burden and that they are now fully focused on fixing things.
With this update which will land tomorrow, 343 Industries intends to revive interest in the title. Thus, Xbox and PC players will be able to traverse the campaign in online co-op. It will be possible to form squads of three players and unlock twenty-four new achievements. Missions can also be replayed for anyone who wants to improve their performance. The update will also contain a new game mode, the “Covert One-Flag” (you have to bring the flag of the opponent in his camp) as well as two new maps in multiplayer. Finally, for all those who are waiting for Forge mode, know that it will be released in beta version to be refined as it goes. Hoping that this is more than a start, Halo Infinite really deserves our attention.